Friday, September 28, 2007

Sonic Riders: Zero Gravity

Hello all readers and gamers alike! (okay, just gamers)
Sonic and company are back! Not only breaking the sound barrier, but the laws of physics! In the game, you will meet all the old rivals, and characters from the video game NiGHTS. The Babylon Rouges are back with attitude. And with revenge in their minds. While Sonic is right now screaming across two handheld screens in SRA (Sonic Rush Adventure), in about a year he will be returning to the home consoles with the Extreme Gear back in his hands. Only this time, the Extreme Gear will be able to have some control of gravity. By pressing a certain button and going up to a wall, you can actually hang on to the wall, and ride on it. There are even parts of the courses that have you required to do this, therefore running up a huge wall, and finally coming out on the ceiling in another part of the course. There are even forks in the road that make you double back and try and find the correct course!! Other than the fact that you can hold a different button and be flying 20 feet in the air (in the original you were basically only hovering 3 feet) there is another feature that allows you to go at breakneck speeds, where your character is holding on to the board as you go!!!
When you look on the top of the boards in this game, they looks pretty much the same as the original, but when you look at the bottom, you will find some kind of orb-looking shape down there, that allows you to defy gravity.
Now, although you defy gravity, that does not take away the fact that you have to go to air pumps and do tricks in order to have "fuel" to go on your way. Instead, there are just plenty more places to refuel and do tricks than in the original one. (This was a complaint I had. I kept on running out of air and having to run like a gazillion times a race in order to get finished.)
Now, as the original players will remember, when you got a certain amount of rings, your boost would have increased in speed, and your character would have a different pose or something while riding when in the 3rd level of this. Well, now, your third gear is completely different. For example, when in Knuckles gear change, his board turns into an awesome strong looking motorbike. That was the only info I got on that part, but still.
One of the quotes that Kenjiro Morimoto the director of the game said, is "I personally feel that it may not be too much to say that the title delivers infinite amusement." How cool is that!?
Last but not least, well, maybe least for a few reasons. There are 3 different ways to control this game. The first, is to, of course, hold the Wii-mote sideways and steer that way. Another way (the stinky way) is to hold the Wii-mote vertically and use the arrow keys to move your character. (Excuse me?!?!?) And, the coolest way of all, just plug in your GameCube controller and give it a go!! Just like the original!
P.S. Is it just me, or is it that in every single Sonic game, there is something to do with Babylon? In the Riders saga, the Babylon Rouges who try to guard Babylon, in SRA sky babylon, and now we come back to the Babylon again! (If anyone know if this is true or if this is false, please leave a comment)
Good Luck.

1 comment:

Insanity101 said...

OH MAN!!!!!! This is going to be SO much better than the first Sonic Riders!!!!!!!!!